Bug Fixes - 5/31/2023 3:42am
Updates:
1: I managed to fix the player movement code. So the player moves relatively well with the occasional awkward camera angle.
2: I did some work on the Zombie behaviour and their collision boxes/HP bars as there was lots of conflicting code that was not allowing them to function properly.
3: I managed to make the player's 'attack' actually work as a viable method of killing the zombies.
Next on the list to fix:
1: I need to change the zombie wandering code/animations as they are not working as I planned.
2: I need to make the UI scale with screen resolution as the AI feels too small at the moment (I have an idea for how to do this so should be quick tomorrow).
3: I need to edit the code that does the Villager animations as it's currently not working at all.
4: I need to check that the end condition works properly.
5: I need to QA test the gameplay loop a lot to make sure there isn't anything else I've missed.
6: I want to update the scenery and add some more plants/foliage around the map to make it look better.
7: I need to change the lighting to make it dark and gloomy like I was going for.
8: I need to add a proper skybox to fit the mood.
9: I want to randomize Villager/Zombie appearance.
10: Add more Villager interaction options rather than just talking. I.e: Tasks that can be done around the village for specific people.
Files
Get The One Of The Dead
The One Of The Dead
Survive against familiar faces to re-insert yourself into the Simulation.
Status | Released |
Author | Muz Lightyear |
More posts
- Final Bug Fixes before full submissionJun 05, 2023
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